Biomes Map Continental map As we construct the amazing World of Epimetheus there are things that we must consider to keep our world unique and well-balanced. Will this world have similar biomes to earth? Could there be additional biomes? What resources are in the game and where can they be found? How about wildlife, where will they habitate? What will they consume and how often will they propagate (spawn babies)? How about the realms of magic? Is there an underworld? A hell? Hades? Perhaps different dimensions? How will the mechanics of all this fit in to the gameplay? What features will be built into the server? How will the spiritual realm influence that of magic or the mundane? Does elemental magic function the same as sorcerer's powers or magician's incantations? These questions and more have worked their way in to the very fabric of this amazing world that we are building. With no major financier trying to direct any aspect of the game we are free to make it as involved a...
Introducing The New World of Epimetheus page! As the needs of the blog have grown so too has our approach to getting the necessary content out there for others to see. In an attempt to make elements of this project more manageable we have expanded our blogs scope. Stay tuned to see what's next. And as always please feel free to send your feedback or interest in the project. Team Epimetheus is always looking to recruit aspiring: game developers, artists, and programmers. There are even mechanical elements that have no need for artistic or programming skill. You can find a list of contact information on the about us page and a variety of ways in which YOU can help make this game come alive by going to the Contribute page.
This lair was created to give our followers a clearer understanding of the World of Epimetheus, one continent at a time. While the first official release of the game (not to be confused with the pilot) will introduce players to the continent of Aborlon, this lair is dedicated entirely to those lands. A structured template has been developed and applied to each nation, expanding their histories, defining national flags, and refining territorial maps. By taking a top-down approach, we’ve deepened the interactions, histories, and cultural identities of each race through focused regional development. Every addition is made with the long-term vision of building a distinctive and sustainable RPG experience. Contrast and conflict are not accidental, they are intentional design pillars. These tensions shape meaningful challenges in gameplay while enhancing immersion and narrative weight. Our goal is to create races and cultures that resonate with players across the globe. At the same time, we ...
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